Autodesk 3ds Max 2011: 3D Animation/Designing Software

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Autodesk 3ds Max 2011: 3D Animation/Designing Software


Autodesk 3ds Max 2011: 3D Animation/Designing Software

Autodesk 3ds Max 2011: 3D Animation/Designing Software

Autodesk 3ds Max 2011: 3D Animation/Designing Software. With a new node-based material editor, a high-quality hardware renderer, in-viewport display of texture maps and materials, and a fully-featured HDR-capable compositor, creating stunning, photo-realistic images is easier than ever. Get the Autodesk 128C1-05A111-1001 Autodesk 3ds Max 2011: 3D Animation/Designing Software now!
Autodesk 3ds Max 2011 software offers compelling new techniques for creating and texturing models, animating characters, and producing high-quality images. Incorporating tools that accelerate everyday workflows, 3ds Max 2011 software helps significantly increase productivity for both individuals and collaborating teams working on games, visual effects, and television productions. Artists can focus on creativity, and have the freedom to iteratively refine their work to maximize the quality of their final output in the least amount of time.
Slate Material Editor. Easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for artists creating and editing complex material networks. The intuitive schematic framework is engineered to handle the vast numbers of materials required by today’s demanding productions.
Quicksilver Hardware Renderer. Create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time with Quicksilver, an innovative new hardware renderer that helps produce high-quality images at incredible speeds. This new multi-threaded rendering engine utilizes both the CPU and the GPU, and supports alpha and z-buffer render elements; depth-of-field; motion blur; dynamic reflections; area, photometric, ambient occlusion, and indirect lighting effects along with precision adaptive shadow maps; and the ability to render at larger-than-screen resolutions.
Local Edits to Containers. Collaborate more efficiently with significantly enhanced workflows for Containers that enable users to layer local edits non-destructively on top of referenced content. Meet tight deadlines by working in parallel: while one user iteratively edits unlocked aspects of the container, another can continue to refine the underlying data. Multiple users can contribute changes to different elements of the same container at once, while simultaneous edits to the same component are prevented.
Modeling and Texturing Enhancements. Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: a revised toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops.

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Filed under: Photo, Media & Design,Software Reviews — Tags: , , , , , , , — yudhis97 @ 6:21 am August 13, 2010